Intelligence Designer - "select bird, grab intelligence, paste to human"
Master the most powerful weapon of all: intelligence.
Gather intelligence in the form of action and goals from animals and assign them to your people, or even to trees and rocks to create a thriving intelligence that maintains itself.
Chop wood, harvest, plant seeds, nurture your forest and feed yourself.
Unity, GOAP, Sleep Deprivation
Help / Controls
This is a simulation, no win condition on this one, try to create an equilibrium, or just have fun making trees walk and feed other trees :P
- click a person, rock, plant or animal to select
- the selections actions and goals are added to the + list
- the brain UI appears, you can add or delete goals and actions
Screenshots Click a screenshot to zoom
|ThunderousEcho||5||3||1||10||1||6||5||5||7||Nice idea! Kinda glitchy- all people eventually stop working and freeze in place. Extra point in Humor for listing "Sleep Deprivation" as a tool.|
|Smada8||7||6||5||8||5||9||6||8||7||Fun to play, does start you straight off with no tutorial or explanation of what your meant to be doing though|
|machinemalfunction||4||4||2||7||2||3||3||5||6||Nice concept but really falls short in implementation. Not much to do really. Would love to see this fleshed out a little with a lot more intelligence attributes, a difficult resource game, and some interesting effects of swapping out intelligences! Great start for 48 hours.|
|WASDMagician (Joseph Adams)||1||4||1||4||1||4||1||1||3||—|
|smitterson||5||7||7||5||5||5||5||5||6||Interesting concept. love the retro graphics and sound|
|watermelonpizza||4||2||1||7||1||7||4||1||5||I really like this idea. It has a lot of potential, I think right now your biggest barrier to entry is the UI, bit of a cleanup to convey which action and goal will achieve what would do wonders to bring the player into the game more. If this becomes a full game I would definitely like to check up on it and play around. Also you can make a tree move. :P|
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