GunMaker 4: Gold Edition
»War. War never changes.«
Each Battlefield has its own demands, and from the close quarters of urban combat, the hot and humid greens of the jungle and up to the cold, dusty surface of mars: only the most adapted will win!
Build the perfect gun for the war of the week! Adjust recoil, firepower, range and reliability to fit the battle ground, and tune the price to get the most out of the pockets of your customers.
But which side should you help? Each side! This is busines, not politics!
Help / Controls
You can click on the faction names to get intel about their preferences. Maybe you have to adjust your browser font size, but it should be playable from 1280 upwards. Not tested on tablets, though.
Screenshots Click a screenshot to zoom
|Smada8||5||6||6||7||6||7||7||6||Fun little game, slightly confusing as to when the customer wont buy any of your guns with no explanation.|
|machinemalfunction||7||8||10||10||6||4||6||8||One of my favourite games submitted. I love how surprisingly deep the backstory is, even with very little lore. I wish there was a little more progression and consequence for your actions. Other than that, great foundation for a game|
|watermelonpizza||6||4||6||4||5||3||5||6||This reminds me of those coffee shop or lemon-aid stand flash games. I used to love those. Enhance the graphics a bit, add some kind of research game-play, think x-com style science and research progression, that could be pretty fun. Definitely need to add a history of the weapons you have made so you can go back and tweak. Maybe you can also add a way for the player to make deals with different governments and agencies specifically, add a black market, maybe there are other gun manufacturers out there you can send spies to to steal information and tech from.|
|mcdroid (Laurent)||8||4||7||3||5||7||7||8||Likes it, wish for better visual feedback and more clearly laid out incentive, still I'm a fan of sims so this pleases me greatly, oh yes it does|
|ThunderousEcho||1||8||9||1||4||2||1||2||It seems that dragging random parts in is a valid strategy. Also, parts will sometime refuse to be dragged in.|
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