The Only Tool
|Team||Mr_Gamer's team show »|
|Jam||BaconGameJam 10 One Weapon - Many Uses|
|Submitted||2 years 7 months ago|
Let’s go back to stone age where the early man used just one weapon to survive. 'The Only Tool' is a strategy game that is focusing on tactical movement around small map to gather food for gaining energy, use energy to hunt animals and fetch wood to build shelter. Each move costs, plan your moves to survive.
Thank you Sujith Anudeep Ramya for helping me in the game art.
Help / Controls
Keys Q - TopLeft , E - TopRight , A - Left , D - Right , Z - BottomLeft , C - BottomRight and Mouse controls.
-Main aim is to build a hut by gathering wood -To cut tree stand on Hexagon having tree click on button popup -To hunt lion stand 1 hexagon behind lion click on button popup. When lion is dead move on to that hexagon and click popup to collect food for gaining Energy(Note : If you move of the lion's hexagon, you would be attacked by lion) -To hunt for fishes stand besides the river hexagon in click on popup for fishing.
Screenshots Click a screenshot to zoom
|fragileteeth||7||3||6||7||5||5||7||Interesting puzzle game. Wish there was a bit of a smoother intro to the puzzle solving mindset of this game rather than full immersion into a more difficult scenario.|
|smitterson||7||7||7||7||5||5||7||nice puzzle game. mouse controls would have been better|
|machinemalfunction||7||3||3||7||2||2||5||Surprised by how difficult this was! Controls are a pain, as mentioned, but would love to see more puzzles in this vein.|
|ThunderousEcho||7||4||7||9||1||6||6||Overly difficult, low-res graphics, okay music, odd controls, but is still stimulating. I think you have potential.|
|seanmoebeal (Sean Beal)||9||7||7||8||6||9||8||—|
|PopoSensei||8||5||7||9||5||8||7||Wow! Kept craving for more! You should definitely do more levels! This challenge was very intriguing!|
|fil089 (Filipe Costa)||8||4||5||4||3||8||7||I liked your game, but I felt like it had too little to show. Only one puzzle, a single way of solve it and... That's it. I really wanted more, but you have something solid here. Some times too much precision hurts player interaction. Give the player some fallback room for they to figure out a way of trying saving themselves from little mistakes. That gives players the relief of coming out of a sticky situation because they can realize they made a mistake and work a way out of it. Keep working on it and you may come out with something more consistent. Instead of focusing on making a very tight puzzle, try making a few puzzles with interesting solutions but some wiggle room for the player to toy with.|
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