The 9th Floor
|Team||Team Doge VG Division show »|
|Jam||BaconGameJam 10 One Weapon - Many Uses|
|Submitted||2 years 5 months ago|
(WIP, first upload is not done because of several flakes who never pulled through on what they said they would do. All nine floors coming soon.)
Steve Maxwell awakens in the bottom of an elevator shaft and must discover what happened to the destroyed office building he finds himself in.
Use your wits to navigate this puzzle-platformer, and investigate the ruins of your former work-place. Discover the mystery behind The 9th Floor!
Game Maker Studio, Audacity, PIskel
Help / Controls
A and D: move left and right, respectively. W: jump. Left-Click: shoot something, be careful as you have limited ammo. Right-Click: investigate, ellipses will appear over your head if you can investigate nearby objects.
|fil089 (Filipe Costa)||7||5||7||5||8||7||6||8||To be honest, physics based plataformers aren't the most friendly of games to make. The physics objects often make an obstacle harder to traverse and rarely make puzzles engaging or friendly. But this doesn't seens to be the focus of this game. And the story makes up for the void in a rather surprising way, with voice acting (not the best, but still...) and the ambient that evoques trouble and iminent danger. I'm really hoping for the complete project to be realesed, I liked what you guys had to show here.|
|fragileteeth||4||3||5||2||6||1||3||3||I was intrigued by the story and wanted to see what happened next. But the voice acting was jarring. Generally it's bad form to play the blame game. Take responsibility for yourself and your team. We're making games, not making excuses.|
|ThunderousEcho||3||7||4||4||4||5||1||4||It was super short and there was not much to do. Also, the menus use different buttons than the game. However, the art was nice.|
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