Meeting Grey is a 2D platformer using depth to swap between two layers. Its not terribly long or exciting, but it's what a solo could manage in 48 hours.
Help / Controls
In each level, collect 3 coins and reach the white box.
Mouse + Keyboard:
Swap: e. right mouse button
Move: WASD, arrow keys
Swap: RB or Y
Move: Analog Sticks
Screenshots Click a screenshot to zoom
|MathijsVS (Mathijs van Sambeek)||8||6||6||6||7||7||Jumps and collision is a bit buggy|
|TrentSterling (Trent Sterling)||8||7||6||8||8||8||Nice having the 360 controller available! Nice work!|
|NervousHorse (J. K. Giih)||8||8||7||8||7||8||—|
|varo (Jen Tracy)||10||9||9||9||10||10||—|
|sartek (Andrew Richards)||10||6||5||7||8||7||Good game :)|
|musicm122 (Terrance)||7||7||5||9||5||8||Good, smooth but pretty tough combination of controls.|
|DielMormac (Marcos Antônio Marcon)||10||7||8||10||8||9||Really enjoyed the mechanics, good job!|
|andyman404 (Andrew Wang)||6||4||3||7||6||6||Nice use of the depth theme.|
|ac3raven||9||9||10||10||10||10||Solid concept that fits the theme. Good player feedback. It is a **complete** game that explores it's central mechanic in a variety of contexts, and is never made more difficult by bad design. I don't know if you intended for the first set of instructions about swapping depth to be cut off, but if you did: bravo. Having to walk off the stage to read about it is an excellent way to demonstrate the depth mechanic, and it also gives you an opportunity to explain to the player that this game will be focused on trial-and-error, and dying isn't a terrible thing. This might be the best game I have played in this Jam.|
|tokugawa77||6||6||6||7||6||7||Very nice game with a good amount of levels.|
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