Team heavenquake's team show »
JamBaconGameJam 10 One Weapon - Many Uses
Submitted2 years 10 months ago


A rope gun platformer

Technology used

Phaser JS for HTML5

Help / Controls

Click or touch

Screenshots Click a screenshot to zoom


User Notes
Average 5.73 5.36 5.64 4.55 5.91
Smada8 6 6 7 4 6 Would have been nice to have the controls explained at the start, but otherwise some nice mechanics.
machinemalfunction 7 4 3 4 6 Pretty good, played it twice after I couldn't beat it the first time. But very short. Anyway, bit of fun, well done!
themad 6 8 4 6 7 Just hangin' around...
BrokenMatrix 3 1 6 1 6
mcdroid (Laurent) 2 5 3 3 3 I am not good at these games but I like pitfall, does that count?
PopoSensei 6 6 8 4 6 I really liked this game! It's interesting and has a weird hookshot mechanic that I'm not sure works the way it should, but that's just my opinion.
AdonisTheSlayer (Denis Selčan) 8 7 7 7 7
watermelonpizza 7 3 3 6 6
ThunderousEcho 4 7 8 3 5 A bit slow on the gameplay, took a moment to figure out controls, completely mute, but nice art style and good concept.
Adoankim 9 7 8 7 8
smitterson 5 5 5 5 5


  • Jupiter_Hadley (2 years 9 months ago)

    Simple, well made game! I included it in my Bacon Game Jam 10 compilation video series, if you would like to take a look :) https://youtu.be/J6a2kXbBxRo

  • themad (2 years 10 months ago)

    I love grappling hook mechanics in games, and yours are quite unique. I like this a lot. Needs some more levels and a "win" screen, though.:) Also, I get pretty hard framedrops, I have to make my browser window really small to make it run. But my laptop was never the fastest with JS.

  • heavenquake (2 years 10 months ago)

    Thanks for the comment! More levels and a win condition is definitely on the drawing board.

    Phaser auto-detects your browser's WebGL support and falls back to 2D canvas-mode if it doesn't find it, so it's possible your framerate is bad because it's rendering without assistance from the GPU. I know that's the case on one of my PCs, at least.

Log in or register to post a comment.