Sword of the Bacon Village
|Team||Artifact Games show »|
|Jam||BaconGameJam 10 One Weapon - Many Uses|
|Submitted||2 years 10 months ago|
Suddenly you wake up in the middle of no-where. You don't remember what happend but you have a really nice sword in your hand. Cool uh?.
Explore, improve, survive and try to unveil the secrets of this sword.
An incremental afk game with some retro-futurism in it x)
For the game and programming:Unity3d Art assets: Mangastudio, Photoshop Music: Ableton Life
Help / Controls
User interface buttons and click actions to help your character. You can move the map with WASD or the rightclick of the mouse. You can zoom in and out with the mousewheel.
First you can only explore. Then you are able to do some new actions. Gather resources and even upgrade your gathering skills. While you are gathering a resource, you can click in the resource to help the sword gather faster!!!¡!
There are some interface bugs and some other bugs that we are not aware yet :P. Its the first game we've made!!! _
Screenshots Click a screenshot to zoom
|ThunderousEcho||1||9||9||5||2||6||3||1||5||Reaaaalllllyyyy sloooooowwwww.... But it looks pretty.|
|seanmoebeal (Sean Beal)||8||8||6||9||6||8||7||7||7||—|
|machinemalfunction||7||10||9||9||4||3||3||5||5||Interesting take on the clicker game genre. Love the art! Also very cool sound track. So much content here for just 48 hours!|
|watermelonpizza||4||8||7||3||5||4||4||5||6||I could see this being a cookie clicker/resource management cross over. Though I am not one for cookie clicker/afk style games, the resource gathering piqued my interest a bit. The art is nice, props to the artists. Same on the music, it fits well with the games themes. Game play wise, I felt after a few minutes I didn't really have much to do. Though to be fair I can't be too harsh considering I didn't play it for long. A suggestion for the chat/feedback box on the right, maybe change the colours of the text for when the game is giving you feedback as apposed to the dialog as it's hard to tell the difference at a glance. I also had some problems with the scrolling, the text box didn't stay scrolled to the top. Also the tabs at the bottom feel like they are inverted, the selected tab should be solid? Those are small gripes anyway. Finally I feel like I should be able to manually instead of the game choosing where to explore for me. I know it's an afk style game as stated in the description, but I would love to be able to explore and gather resources for something. Being in a bit more interaction with the game, with the choice of being able to click the explore button if you want to just afk the game a bit.|
|fil089 (Filipe Costa)||3||8||4||10||8||3||3||7||8||I honestly don't know how to rate this game. Idle games are some of the most tedious type of game for me so I don't really know how to approach this one. Well, let's start with the obvious. Gameplay/Technicals/Controls: It's an Idle game, there's not much to see here and, to be honest, that's what I expected, not to mention this type of game tend to have pretty slugish pace. Graphics: I like it, but it did need more animations to make the game a little bit more enjoyable. But interface and presentation are good, minus the interface wrong tab of options (an easily fixable bug). Audio takes a hit because you had a very good soundtrack for the mood and themeing of the game, but there were no sound effects to go along. Innovation and Story: Exploration driven mixed with idle game. You wake up in an inexplored land with a drone and a sword and you have to survive gathering resources from the place to upgrade your sword and discover more about it and the land you happen to be... Ok, ok, you won me there, that's a pretty original idea and I doubt anyone else got even close to something alike. Humor: I don't know where to put my finger on this one... Theming: your sword drinks water, can be used for hunt, gather scraps and doubles as an lumber axe. I don't need to say you nailed it, do I? Very interesting game you have there, not on my kind of game, but it has it's charm...|
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