NOT TOO MANY
|Team||MELON STUDIOS show »|
|Jam||BaconGameJam 10 One Weapon - Many Uses|
|Submitted||2 years 10 months ago|
Clear levels of enemies. - There are stationary turrets and moving droids.
Each shot deducts score. - Try to clear the level with the least shots possible.
The laser passes through enemies. - Extra points for chaining kills.
The laser bounces off mirrors. - Killing enemies after rebounding off mirrors multiplies score.
Beat the level before time runs out. The faster you beat the level, the higher your score.
Minimum shots required to beat each level:
Level1: one shot
Level2: one shot
Level3: one shot
Level4: two shots
Put your high scores for each level in the comments! :D
WatermelonPizza: Lead programming, level design
MachineMalfunction: Art, level design, supplementary programming
Sound effects courtesy of Kenney, from here
We flipped the theme on its head a little. We decided to interpret it as the "number of times you can use the weapon", rather than the "number of different ways you can utilize a single weapon". Yeah, kind of a cop out. Oh well.
We wanted to include some nice things like a level editor but didn't have time. Have fun playing the 4 levels we made though :)
Help / Controls
WASD to move
Left mouse to shoot a laser.
Right mouse to reset level.
Q and E to rotate camera.
Scroll wheel to zoom camera.
Points awarded for:
Bouncing lasers off mirrors
Hitting multiple enemies with one laser
Completing the level in the shortest possible time.
Screenshots Click a screenshot to zoom
|fragileteeth||6||9||7||3||5||3||6||Not quite sure how theme adherent this is. But the idea is nifty. Reminds me of wii tanks. Cohesive art style combined with some shiny effects is a plus too.|
|seanmoebeal (Sean Beal)||8||9||7||7||8||6||8||—|
|Mr_Gamer (Pavan Kumar)||7||9||7||8||8||8||8||—|
|Rawin (Mario)||8||7||7||7||7||8||8||Its very nice and quite smooth. I don't really see the "one weapon many uses" but the game is a huge success. Very well done|
|mcdroid (Laurent)||7||7||7||8||5||8||5||Great game of mirror and prism! Too bad there are only 5 levels|
|lambinvoker (Justin Trotter )||8||10||9||3||8||7||8||Graphics look nice. Controls were okay but it was hard to aim before a shot. Its hard to tell if this is a puzzle game or just a isometric shooter.|
|ThunderousEcho||5||10||8||8||9||8||8||Nice use of Chromatic Aberration (and just generally looks amazing), great-looking menus, and great music. It is difficult to aim, though, and the difficulty ramps up too fast.|
|fil089 (Filipe Costa)||8||10||9||8||9||8||9||You... Have an interesting game here, but I think you sort of missed an oportunity with the theme. You see, your weapon is a lasergun, and you use it for fending of enemies and... that's about it. And there are so many other things you could have done here. Shooting through enemies is only the begining, you could use positioning to get panels to shoot by reflecting the laser and open doors, you could make so shooting an alarm would atract enemies to a certain spot... I, I... I played through your game and I thought "Where are the locked doors? Where are the reflection puzzles? Is there anything besides shoting enemies through mirrors?" Well, besides that, this game looks amazing, plays amazing, have an interesting idea... But I felt like it could be so much more... Great gameplay, great graphics, great audio, technicaly well made and with great controls... Only the theme following is where my complaints are.|
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