Slay The Rainbow

Details

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JamBaconGameJam 06 Rainbows
Submitted4 years ago

Description

Slay The Rainbow:Ninja vs Rainbow?

You fight a legion of rainbow monsters armed with nothing but a sword and your ninja agility.

20 seconds to clear the level.

Times running out..... What are you still reading for?????

Technology used

C#, xna, (hak'd together a mod of the starter kit)

Credits: hacked from xna platformer starter kit http://xbox.create.msdn.com/en-US/education/starterkits/

Sprites http://opengameart.org/

For Monster sprite Platformer graphics (Deluxe) by Kenney Vleugels (www.kenney.nl)

For Player sprite http://opengameart.org/content/platformer-or-fighter-sprites

for general q and a http://stackoverflow.com/ http://gamedev.stackexchange.com/

for the GetHorizontalIntersectionDepth and GetVerticalIntersectionDepth Rect Exts.

http://gamedev.stackexchange.com/users/11686/david-gouveia

http://gamedev.stackexchange.com/questions/22118/how-can-i-use-rectangle-intersect-to-resolve- collisions-in-xna

Help / Controls

INSTALL NOTE

oalinst.zip needs to be installed before before running the exe.

To install just download and double click oalinst.zip in the "other" package needs to be run before you can play the game. See:https://monogame.codeplex.com/discussions/357014

Controls: xbox Gamepad- Move -joystick or directional pad Attack - X Jump - A

Keyboard move- arrow keys, Left - left arrow key ,a Right - right arrow, d, Jump- space bar, w Attack - f


Screenshots Click a screenshot to zoom

Feedback

User Notes
Average 4.43 5.86 3.43 3.00 4.00 4.57 4.29
Robo_Chiz (Robert Chisholm) 4 7 4 4 8 5 5 The player needs to spawn away from enemies, as I kept getting killed and then re spawned into enemies again. Apart from that it's pretty fun.
nyxkn 3 5 1 1 3 5 3
dino120 (Morgan Moon) 7 7 4 3 6 5 7
varius (Bartosz Borowiecki) 7 6 3 3 5 5 5 Neat game, but few things really bring down enjoyment: - monster position isn't reset on die! If monster is in player spawn zone, instant death - collision boxes on player and monster. It's easy for monster to kill player (too big box for player) and hard to kill monster(to small box for monster). - weapon reach sould be a lot greater than player box. As it is now, player has hard time to time attack. - because of above one can only finish game with a use of another bug - attack is constant. One have to just push button and wait for monster to impale on sword itself.
Broxxar 3 7 2 3 1 2 3 Pretty annoying bug that seems obvious, enemies don't reset when you die, so if you died with enemies on the spawn point you basically have to close the game. And the attack range was pretty abysmal. An all right game nonetheless, especially for a solo jammer.
Kalishir (David Birchall) 3 3 4 4 3 5 3 A bit unintuitive. I couldn't seem to damage the enemies. Additionally, dying when the enemies are in the spawn position necessitates either restarting the game or spamming jump until they have moved.
foopy64 (James Miller) 4 6 6 3 2 5 4 Controls were very strange

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