The Drunken Leprechaun
The Drunken Leprechaun has to avoid obstacles because he will get sober otherwise. He can avoid them or bring them down with his rainbow puke. But in order to use the rainbow weapon he must drink alcohol.
Java with libGDX libraries
Help / Controls
-Move the character with the arrow keys -Can't move back -'Space' to shoot rainbows -You have to move forward in order to find bottles -you get points only if you shoot the obstacles down -Once the alcohol level gets to 0, it's Game Over -If an obstacle hits you, it's Game Over
Screenshots Click a screenshot to zoom
|poqa_Victor (Victor)||3||5||6||7||2||5||Interesting idea, I was really hoping to actually find some bottles! It seemed as though using rainbow power did nothing, and i was let down that the leprechaun was only his hat :) Nice job!|
|elamre (Elmar)||6||7||4||7||6||6||It feels like this one isnt quite finished. Im stuck in level 0 with score 0. The backgroud is nice. The music is OK, its just everything else is not so great. It's repetitive (trash cans falling down all the time, no change). Could've done much more with this.|
|calibwam (Péter Gombos)||5||4||4||4||5||5||—|
|Altourus (Nicholas Crook)||5||5||5||5||5||5||—|
|procrastimancer (Michael Adams)||5||4||5||4||4||6||—|
|MadMads (Daniel Mads)||1||1||5||5||5||1||The game does not work in its current form.|
|Kalishir (David Birchall)||3||3||3||5||3||4||Is there any gameplay other than dodging the trashcans implemented? Main screen talks about picking up bottles, but I never saw any.|
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