Fuse-Breaker

Details

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JamBaconGameJam 05 Lights Out
Submitted5 years ago

Description

Stealth puzzler. Avoid the light by putting delays in the circuitry. Steal things!

Everything was made from scratch (and mostly out of Unity Cubes) after we heard the theme, except the font, which can be found here: https://www.google.com/fonts/specimen/Quantico and we use the iTween library (literally only for opening and closing the doors), which can be found here: http://itween.pixelplacement.com/index.php

Technology used

Unity 3D, SFXR, Audacity, MS Paint, GIMP

Help / Controls

Get in. Get loot. Get out. Avoid the light!

Place fuses to slow the spread of power to the lights. Stick to the cover of darkness to avoid being detected.

Unfortunately I haven't been able to test the linux / OSX builds. If they don't run for you, I recommend the web player link.

===How to Play:===

Apparently the how to play section isn't quite working properly, so here's a quick guide.

Each level is split into two modes, overview and infiltration. In overview mode you can see the wiring diagram for the rooms you are about to break into. You can place fuses, little delay components to slow the spread of electricity - and thus light. If you get caught in the light it's game over!

During infiltration mode you are a small red dot who must avoid the lit up squares and get to the golden cubes, the safes. Hold space when next to them to open them. Each safe is worth 100 points, and your target for the level is shown at the top. When you are done, exit through the door that is next to you when you start the level. Make sure you don't exit before you've hit your target or you'll have to do the level over!

You can also open and close doors by tapping space. Doors will block the light (mostly) so make sure to close doors behind you to make your life a little easier.


Screenshots Click a screenshot to zoom

Feedback

User Notes
Average 6.00 5.44 4.78 7.11 4.67 5.89 4.67 4.33 6.11
DiGGySpiFF 2 2 2 2 5 3 1 5 3 Not enough information on how to actually play the game.
phosphoer (David Evans) 3 3 2 7 5 3 4 5 4 I couldn't figure out how to get points from the yellow box, so never got past first level. I like the fuse idea though.
StephenRM (Stephen Meier) 6 7 6 8 5 6 7 5 7
Orava 8 5 7 7 5 5 5 5 7 A bit hard to grasp at first, but quite nice in the end. UI a bit wonky. Could've used some more colour (did not even notice doors at first).
tauroid 9 7 6 8 5 9 7 5 8
sigveseb (Sigve Sebastian Farstad) 8 4 5 8 5 6 5 5 6
robot0x0 (Joshua Thom) 8 7 6 9 7 7 7 5 8 Great work! Once I understood the fuse mechanic I had a blast. A good amount of content for a 48 hour game.
TheYoungSquire 3 5 5 8 3 7 2 2 4
josefnpat (Seppi) 7 9 4 7 2 7 4 2 8

Comments

  • nickudell (5 years ago)

    Hm, I was the designer for level 3 and tested extensively on it (it was actually the first level we made), I'm not sure what the cheat on there is, but I can't personally find it. Good spotting!

  • tauroid (5 years ago)

    My mistake, I got the level number wrong. Just emailed you with the details!

  • nickudell (5 years ago)

    I can't seem to edit my game right now, so I'm posting here to say the URL for the webplayer is now: http://www.udellgames.com/fusebreaker

    Additionally, the offline versions have been moved. I'll try to get those binaries up as soon as possible.

  • nickudell (5 years ago)

    Yup, I can confirm there's a cheat for level 4 that was not intentional. If you find it then I implore you to use it.

  • tauroid (5 years ago)

    Really fun, balanced game. Took me a while to finish, and that's a good thing! There's a bit of a way to cheat in level 3, don't know if that was intentional but otherwise completely solid, well done!

  • josefnpat (5 years ago)

    Unfortunatly, I really don't understand how to get points at first, as the how to play screen doesn't show any items.

    After some tom-foolery, I did manage to figure it out!

    Nice game! As an aside, unity web exports never work on linux, but the linux binary did! Cheers!

  • nickudell (5 years ago)

    Oh damn, the how to bit's probably a screen resolution issue. I'll post up a proper how to for others on here then. I'm glad you worked it out in the end, and I'm glad the linux binary worked. Didn't know that about the web player not working on linux (I'm new to Unity, only been using it for 2 weeks), so thansk for that information.

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