Stealth puzzler. Avoid the light by putting delays in the circuitry. Steal things!
Everything was made from scratch (and mostly out of Unity Cubes) after we heard the theme, except the font, which can be found here: https://www.google.com/fonts/specimen/Quantico and we use the iTween library (literally only for opening and closing the doors), which can be found here: http://itween.pixelplacement.com/index.php
Unity 3D, SFXR, Audacity, MS Paint, GIMP
Help / Controls
Get in. Get loot. Get out. Avoid the light!
Place fuses to slow the spread of power to the lights. Stick to the cover of darkness to avoid being detected.
Unfortunately I haven't been able to test the linux / OSX builds. If they don't run for you, I recommend the web player link.
===How to Play:===
Apparently the how to play section isn't quite working properly, so here's a quick guide.
Each level is split into two modes, overview and infiltration. In overview mode you can see the wiring diagram for the rooms you are about to break into. You can place fuses, little delay components to slow the spread of electricity - and thus light. If you get caught in the light it's game over!
During infiltration mode you are a small red dot who must avoid the lit up squares and get to the golden cubes, the safes. Hold space when next to them to open them. Each safe is worth 100 points, and your target for the level is shown at the top. When you are done, exit through the door that is next to you when you start the level. Make sure you don't exit before you've hit your target or you'll have to do the level over!
You can also open and close doors by tapping space. Doors will block the light (mostly) so make sure to close doors behind you to make your life a little easier.
Screenshots Click a screenshot to zoom
|DiGGySpiFF||2||2||2||2||5||3||1||5||3||Not enough information on how to actually play the game.|
|phosphoer (David Evans)||3||3||2||7||5||3||4||5||4||I couldn't figure out how to get points from the yellow box, so never got past first level. I like the fuse idea though.|
|StephenRM (Stephen Meier)||6||7||6||8||5||6||7||5||7||—|
|Orava||8||5||7||7||5||5||5||5||7||A bit hard to grasp at first, but quite nice in the end. UI a bit wonky. Could've used some more colour (did not even notice doors at first).|
|sigveseb (Sigve Sebastian Farstad)||8||4||5||8||5||6||5||5||6||—|
|robot0x0 (Joshua Thom)||8||7||6||9||7||7||7||5||8||Great work! Once I understood the fuse mechanic I had a blast. A good amount of content for a 48 hour game.|
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